rbbad.blogg.se

Ffmpeg windows lgpl
Ffmpeg windows lgpl




ffmpeg windows lgpl

There is no "FFmpeg legal team" so the questions don't really make any sense. I assume it is clear I can't give more than personal opinion. FFmpeg) authors and Apple, though depending on 1) Apple might have claims against you afterwards. As such, it is Apple's responsibility to provide for the (L)GPL requirements according to section 6. That is between you and Apple though.Ģ) I believe that it is in fact Apple, not you, doing the (commercial) distribution (they make loads of copies, they get paid loads of money for it, 30% I believe). Now if you want to have my opinion based mostly on guessing what else might go wrong (assuming you provide the stuff required in 6a/c):ġ) I believe that Apple (did?) require you in the developer agreement to own the rights to the code you distribute.

ffmpeg windows lgpl

code signing was considered to be not an issue for (L)GPL v2, and was the reason that the GPLv3 was introduced (which obviously means you should not compile your FFmpeg with -enable-version3). However I believe that you must have misunderstood the discussion concerning compatibility with the App Store or listened only to the clueless people. Next, there is no way you can ask "the FFmpeg authors", there are probably over 1000, if not more of them. And there are more specific requirements, I think the only option you will be able to take a advantage of is the section 6c) of LGPL (though I can't comment on the specific legal implications of the term "written").Īlso I am a bit surprised about your questions, IMHO section 6a) is rather clear on what is needed. You are at the very least missing "offer the source of the FFmpeg version you used". if you are not using dynamic linking, you have to provide the necessary object files to allow static (re-)linking of your whole application. Several other requirements exist, either read the LGPL or ​ - if you cannot (or don't want to) follow item 2 (and 16), i.e. If LGPL is enough for you, you have to provide the exact FFmpeg source code you used, but not the source code of the application that links against FFmpeg. If you decide to enable GPL-only features of FFmpeg, you have to follow the GPL which includes (beside other requirements) the requirement for providing the complete source code for the application that is based on (contains) FFmpeg. You have to follow either the requirements of the LGPL or the requirements of the GPL, depending on which optional features of FFmpeg you choose when you run. Please understand that "usage" of FFmpeg is completely unlimited, what you are asking for are the rules for distribution. a files) necessary to relink our application we can use use FFMPEG on Apple App Store without releasing the source-code for our application.

ffmpeg windows lgpl

So if I understand you correctly, so long as we publish all object code (.o and.






Ffmpeg windows lgpl